using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("AnimateVars")]
	public class AnimateVars : MonoBehaviour
	{
		public List<GameObject> m_objects => method_3<Class271<GameObject>>("m_objects")?.method_25();

		public float amount => method_2<float>("amount");

		public string varName => method_4("varName");

		public List<Renderer> m_renderers => method_3<Class271<Renderer>>("m_renderers")?.method_25();

		public AnimateVars(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AnimateVars(IntPtr address)
			: this(address, "AnimateVars")
		{
		}

		public void AnimateValue()
		{
			method_8("AnimateValue");
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
